1. Media World understanding, reflection and critical thinking
Site: | E-Learning Platform "Live on the Island" |
Course: | ALIVE - E COURSE -EN |
Book: | 1. Media World understanding, reflection and critical thinking |
Printed by: | Guest user |
Date: | Tuesday, 3 December 2024, 5:29 PM |
1. Freedom of expression and the press, media pluralism
About
Fostering the development of competencies in Media and Information Literacy (MIL) and critical thinking, is key to support citizens to actively and positively engage in our democratic society.
The ALiVE project aims to provide an innovative learning opportunity that addresses the need to improve the social and lifelong learning skills of adults over 45. Specifically, to provide them with the tools and knowledge they lack to consciously consume media and information, to engage in today’s online media world, and to avoid misinformation and disinformation. This is especially relevant today, as the world is witnessing an unprecedented increase of polarization, hate speech and extremism, challenging human rights and disrupting solidarity and inclusivity of all groups of people. Thus, the focus of the ALiVE project is put in supporting seniors to gain the so called “21st century skills” and to became truly informed digital citizens that have the knowledge and digital skills to become active participants in society.
ALiVE will engage seniors in the development of a Methodological Framework of competencies in MIL, to later develop a curriculum and interactive learning materials that will focus on the competencies that they need. The content will be available in the Learning Stations in the metaverse, that will be piloted with seniors and accessible to any citizen. The Learning Stations will be hosted in a 3D virtual space, to provide an immersive learning experience, the start of a growing virtual community of learners.
Objectives
- To foster and raise awareness among the target groups, the public and relevant stakeholders, about the importance of improving the competencies in media and information literacy of citizens.
- To improve the take up of media and information literacy as part of the formal and non-formal curricula of adult education providers, and other education providers in VET and higher education.
- To improve the competencies of 75 seniors in the three main areas of MIL: media literacy, information literacy and ICT/digital literacy, thought their participation in the piloting of the ALiVE Learning Stations in the metaverse.
- To improve the quality of learning opportunities for adult learners, especially seniors, by developing multiple learning resources including: a Framework, a curricula in MIL, an 3D virtual learning space that allows users to interact in real-time, and a eBook to promote the Virtual Environment developed, as an example of the usage of innovative technologies for adult education.
- To improve the quality of learning opportunities for all citizens and generations, by developing a virtual community for learning in the metaverse, being able to grow and improve overtime to host other learning experiences, changing the concept of what we understand by online learning.
Work Packages
- WP1 - Project Management
- WP2 - Dissemination, Communication & Exploitation
- WP3 - Methodological Framework of competencies in media and information literacy
- WP4 - Design and development of the ALiVE Learning Stations
- WP5 - AliVE Virtual Learning Environment in the Metaverse
- WP6 - Piloting the ALiVE Virtual Learning Environment and publication of findings
Target groups
Direct target groups that will participate in the project implementation
- Adults over 45 years old from 6 different EU countries: Ireland, Spain, Austria, Italy, Greece, and Cyprus. (40 per partner/ min. 240 will be assess in their level of MIL)
- AL Educators from 6 different EU countries: Ireland, Spain, Austria, Italy, Greece, and Cyprus. (10 per partner/ min. 60 will be assess in their level of MIL)
- Groups of citizens from 5 different EU countries over the age of 45 years old who lack competencies in media and information literacy (min. 15 participants/training partner, min. 75 participants in total).
- Teachers, researchers, programmers, and other staff from the participant organizations.
Indirect target groups with interest in exploiting the ALiVE project’s outputs and outcomes
- Providers and institutions of adult education
- Other providers and institutions of education (VET, HEI, etc)
- Teachers in adult education centers
- Decision and policy makers
- Researchers and academics in assessment of state and readiness in media and information literacy of countries and citizens.
- ADU students who are not directly involved in the project and who want to learn about media and information literacy.
- NGOs fostering media and information literacy, human rights, and civic participation, through non-formal actions andcourses.
- Public in general.
Stakeholders of the ALiVE project interested in disseminating the project outcomes and outputs
- Public authorities with competences or interests in the field of citizen participation, awareness-raising of media and information literacy, freedom of press and expression, deliberative democracy, etc.,
- Public authorities with competences in the field of education.
- Research institutions in the field of social innovation, and civic participation.
2. Editorial pluralism
ALiVE Co-creation Hackathon Empowers Adults in the Digital Era
- July 19, 2023
Hosted by CSI- Center for Social Innovation, the ALiVE Co-Creation Hackathon gathered 12 experts from partner organizations in Nicosia, Cyprus, from July 12th to 14th. During this 3-day event, they delved into the digital landscape to brainstorm and prototype ingenious solutions for empowering adults over 45 in today’s digital world.
The primary objective of this three-day event was to assess the requirements for developing the ALiVE Virtual Learning Environment (VLE) and establish the key characteristics and features of the Learning Stations. The ultimate aim is to create a virtual space that fosters seamless learning and sharing experiences.
Excitingly, a comprehensive Summary Report is in progress, summarizing the event’s methodology, outcomes, conclusions, and any additional resources utilized. This valuable report will serve as the blueprint for bringing the Virtual Learning Environment and Learning Stations to life.
Throughout the Hackathon, participants actively engaged in dynamic sessions that covered various aspects of the VLE & Learning Stations. The sessions focused on the Goals & Outcomes, Environment, Onboarding, Design, Evaluation, Support & Meta, and there were 4 Strategic Checkpoints in which participants looked back on the results and decisions made, providing an opportunity for reflection and ensuring a well-informed path forward. Each step was guided by an appointed facilitator that use different techniques and work dynamics to co-create the initial mapping of the ALiVE Virtual Learning Environment.
The style of working was cooperation, as participants from different profiles and backgrounds that are relevant to the goal of the event joined to discuss, explore, exchange ideas and troubleshoot either in plenary sessions or small working groups.
The outcomes of the hackathon have laid a strong foundation for developing a Virtual Learning Environment and Learning Stations in the metaverse. These innovative tools will equip adults with essential Media and Information
Literacy (MIL) competencies in digital settings.
The journey to revolutionize adult learning has just begun, and ALiVE Co-Creation Hackathon sets the stage for transformative advancements. Stay tuned for more updates as we move towards a brighter, digitally empowered future. Together, we’re shaping a world of lifelong learning possibilities!